The second season of the hit reality show Street Outlaws is now available on Netflix. This review will cover the first episode and provide a brief overview of what viewers can expect from this series.

The street outlaws the list is a review of the game Street Outlaws 2: Winner Takes All.

I forgot to mention that, at the very least, the game had to be based on a franchise that either fits as a videogame adaptation, such as movies or superheroes, or has to be based on something so out of place and absurd that I can’t help but imagine what the hell can be done with the license, such as Crayola S. It can’t be based on anything that’s already apparent to be dull. It can’t be a game like Street Outlaws 2: Winner Takes All, for example.

The audience is thrilled.

The licensed game Street Outlaws 2: Winner Takes All is based on a drag racing reality program on the Discovery Channel. It’s all about two cars racing in a quarter-mile straight line against each other. There are no turns, no brakes, and no aerodynamic abilities. Drag racing takes just half the effort of NASCAR, which is all about moving ahead and sometimes turning left. That idea was somehow deemed enjoyable enough to be developed into a full-fledged game, and to make things worse, the original concept was popular enough to demand a sequel. I’m curious as to how and why this happened. I tried it out and was very bored with it.

In Street Outlaws 2: Winner Takes All, the main gameplay cycle consists of a succession of minor interactive tasks followed by ten to twelve seconds of drag racing. To begin, you must burn out your tires in order to reduce their size and drag coefficient. It aids your acceleration and maximum speed, according to the game. After then, keep pressing the R2 button until your vehicle appears in front of the starting line. It’s impossible to make a mistake in this situation since the vehicle will automatically stop when it’s time. You’re then given three more opportunities to move it ahead a few inches, giving you a little edge.

The voice acting in this game is fantastic. It’s terrible. It’s on the verge of becoming avant-garde art.

Finally, there’s the drag racing itself. Hold L2 (the brakes) and R2 (the accelerator) at the same time (the acceleration button). Once the lights turn green, immediately remove your finger from the brakes and change gears as instructed. You’ll be proclaimed the winner or loser in a matter of seconds. You might win money and components for your vehicle, or you could lose money if you gambled on the race beforehand. Upgrade your gas guzzler with your new components. Rinse and repeat for a few hours in a career mode that is painfully lengthy. Street Outlaws 2: Winner Takes All is the sequel to Street Outlaws. It will set you back $50.

The fact that the game is as dull as a puddle in the Atacama Desert isn’t its only flaw. It’s also not very well-made or polished. It makes no use of the Dualsense’s adaptive triggers in any manner. Even almost a decade and two console generations later, it hardly appears better than a racing game from the PS3 and Xbox 360 period, with Forza Motorsport 4 appearing more spectacular. At a minimum, it maintains a frame rate of 60 frames per second at all times. This isn’t really a triumph, since these visuals aren’t pushing any hardware limits.

One of the many useless processes that must be completed before you may race.

The sound section is deserving of its own paragraph. To be honest, I don’t think the music is all that awful. It’s meathead hard rock, but it’s entertaining. It’s deafeningly loud, but it’s a lot of fun. The voice acting, on the other hand, is so dreadfully bad that it’s almost beautiful. I’m not sure whether the game was voiced by the show’s actual actors, but I do know that whomever was recruited to voice the many lines of speech sprinkled throughout the game didn’t want to be there. To a comical degree, everyone sounds unenthusiastic and bored. If the price wasn’t so high, I’d suggest buying the game only for the voice acting.

This Daytona-style tropical city track is, for some reason, situated in… Nashville…

The incorrect sort of licensed shovelware is Street Outlaws 2: Winner Takes All. It’s the one that, no matter how much effort was put into its design and mechanics, would have produced nothing good since its source of inspiration was already bland and insipid to begin with. It’s a very costly (and badly designed) ten-second racing game. There are a slew of other racing games, such as Forza Horizon or Need for Speed, that include all this game has to offer as a side option.

Street Outlaws 2 looks as excellent as, if not better than, a couple PS3 and Xbox 360 titles. At the very least, the game maintains a constant frame rate of 60 frames per second. If it didn’t, I’d be surprised.

It’s a straightforward gameplay loop centered on drag racing. The game tries to add additional steps to make the experience more interesting, but it doesn’t make the experience any less boring. The adaptive triggers of the Dualsense aren’t used.

To be honest, the music isn’t awful at all. It’s loud, but it’s not terrible. The voice acting, on the other hand, is so awful it’s practically avant-garde art. And there’s a lot of it throughout the whole game…

It’s a much too uninteresting game for the recommended price. Once you’ve mastered the gameplay cycle, it’s as uninspiring as it gets. There are a slew of other racing games that provide the whole of what this game has to offer as a side mode.

Final Score: 4.0

Street Outlaws 2: Winner Takes All is currently available on PlayStation 4, PlayStation 5, Xbox One, Xbox One S/X, and Nintendo Switch.

PS5 was used for this review.

The publisher supplied a copy of Street Outlaws 2: Winner Takes All.

As an example:

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