A day in the life of a gamer.
The “destiny 2 daily reset” is a thread that was created on the Destiny subreddit to keep track of when the game resets. The thread has been going for over 3 years, and there are currently 855 pages in it.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises somewhat.
- Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little.
- Enemies have higher health and aren’t affected by harm.
- K1 Logistics, Moon, drops Helmet in the legendary Lost Sector (PL 1320).
- Shields: Arc & Solar, Champions: Overload Captain & Barrier Servitor
- Tangled Shore, the Empty Tank, drops Chest in Master Lost Sector (PL 1350).
- Shields: Arc, Overload Captain, and Barrier Colossus/Servitor
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Shotgun Ammo Finder @ Ada-1: Improves your chances of locating ammo when equipped with a Shotgun.
- Blessing of Rasputin @ Ada-1: Collecting a Warmind Cell improves your odds of creating a Warmind Cell with your next last blow with a Seraph weapon.
- Increases magazine with Backup Mag @ Banshee-44.
- Rampage Spec @ Banshee-44: Extends Rampage duration.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Promises that aren’t kept||Auto Rifle (Primary)||Polygonal Rifling / Chambered Compensator||Armor-piercing Rounds / Extended Magazine||Overflow||The Storm’s Eye|
|The Snare of Temptation||Sword of Power||Jagged Edge / Tempered Edge / Enduring Blade||Heavy Guard / Enduring Guard||Blade that never gets tired||Blade of the Whirlwind|
|Astonishing Luck||Launcher for Heavy Grenades||Countermass / Volatile Launch||High-Velocity Rounds / Remote Detonation||Rangefinder||Rampage|
|Wishbringer||Shotgun of Energy||Smallbore / Smoothbore||Light Mag / Appended Mag||Robber of the Grave||Changing the Target|
|Night Shift||Scout Rifle, Primary||Corkscrew Rifling / Chambered Compensator||Alloy Magazine’s “Steady Rounds”||Outlaw||Clip with Multiple Kills|
|Blazon Eternal||Scout Rifle for Energy||Jolt PS / Transmission MS7||Light Mag / Ricochet Rounds||Slideshot||Breakthrough Disruption|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Dusklight Shards are available for purchase (5 for 5000 Glimmer)
- Datalattice may be purchased (5 for 5000 Glimmer)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Osiris Trials Promoter, Saint-14
|Several Punch Team members||In Trials of Osiris, beat opponents with melee finishing blows as a fireteam.||5 Melee||XP+|
|Triplet Trials||In Trials of Osiris, beat opponents with Pulse Rifle final blows as a fireteam.||Pulse Rifle 20||XP+|
|Make the House Shine||In Trials of Osiris, beat opponents with Grenade Launcher final strikes as a fireteam.||Launcher for 15 Grenades||XP+|
|Lead Experiment||In Trials of Osiris, beat opponents with Kinetic weapon final blows as a fireteam.||kinetic weapon 20||XP+|
House of Light, Splicer Servitor
|Draw of the Splicer||Hand Cannons are used to defeat targets. Override warriors and Guardians who have been vanquished are valued more.||Cannon with 30 manpower||XP+|
|Splicer’s Defrag is a program that allows you to defrag your computer.||Using grenades, take out targets. Override warriors and Guardians who have been vanquished are valued more.||Grenade 20||XP+|
|Deletion in Large Numbers||Defeat fighters quickly in Override.||Five combatants were quickly defeated.||XP+|
|Deletion with a Purpose||Defeat Vex with pinpoint accuracy. Those who have been defeated in Override are more valuable.||30 Accuracy||XP+|
Vanguard Commander Zavala
|From the center of town||With your Super, defeat numerous opponents at once.||Multikills: 2||XP+|
|Quick and Reliable||With any Bow, defeat opponents in strikes.||25 Bow||XP+|
|Bring the Light to Them||In a single attack, defeat foes with your Super.||5 Super||XP+|
|They had won the championship.||In Nightfall strikes, defeat Champion warriors.||Champion No. 5||XP+|
Crucible, Lord Shaxx
|According to the Code||Defeat your adversaries.||Defeat against ten opponents||XP+|
|High-intensity||Use any Energy weapon to defeat your opponents.||Energy weapon #5||XP+|
|Effects Area||Using grenades, defeat your opponents.||1 Grenade||XP+|
|Early and often casting||Cast your Super in Mayhem.||7 Supers||XP+|
Gambit, The Drifter
|Executioner of the Elite||In Gambit, you must defeat difficult opponents.||ten warriors who are up to the task||XP+|
|Charred by the sun||In Gambit, use Solar powers to beat foes. Extra points are awarded to Guardians who have been defeated.||15 solar prowess||XP+|
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Sunrise in Europe||With Solar damage, defeat the Fallen on Europa.||20 Fallen||XP+|
|On Ice, Vex||Defeat Vex on the continent of Europa.||25 Vex||XP+|
|Archer who has gone missing||In Europa Lost Sectors, vanquish adversaries with precise last strikes while using a Bow.||25 Bow||XP+|
|Patrol of the Golden Age||In the Eventide Ruins, complete patrols.||3 Patrols||XP+|
|Calibration of Trace Rifles||Trace Rifles may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Rifle with 100 Trace||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Special Grenades||Test Grenade Launchers with Special Ammunition against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Launcher for 100 Grenades||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Machine Guns||Machine guns should be calibrated against any target. Gain extra progress by defeating enemy Guardians and completing more targets without reloading.||Machine Gun (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|I Fragment What I Said||By battling Nightmares, you may collect Phantasmal Fragments. Nightmares may be found in the Lost Sectors and Sorrow’s Harbor.||2 fragments were found||5 Helium Filaments & XP+|
|Deathdealer who hasn’t been harmed||Destroy fighters in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||5 Helium Filaments & XP+|
|Draw two times||Rapidly defeat adversaries in groups of two or more using a Hand Cannon.||15 Defeated quickly||5 Helium Filaments & XP+|
|Drag Out, Knock Down||To beat Fallen on the Moon, use finishers.||7 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Blanket of Safety||In Nightmare Hunts, use explosives to defeat opponents.||ten grenades||1 Phantasmal Fragment & XP+|
|Strike with Courage||In Nightmare Hunts, use melee to defeat opponents.||15 Melee||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||Etheric Spiral No. 5|
|Extremely visible||On the Tangled Shore, get Super kills.||20 kills in a row||Etheric Spiral No. 5|
|Drop from Orbit||While on the Tangled Shore, create Orbs of Power.||10 Orbs have been generated.||Etheric Spiral No. 5|
|Getting Lost in the Cut||On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Grenadier||In the EDZ, get grenade kills.||20 people have been killed by grenades.||10 Dusklight Shard & XP+|
|Generator||In the EDZ, make Power Orbs.||10 Orbs have been generated.||10 Dusklight Shard & XP+|
|Defense on the Front Line||In the EDZ, defeat Cabal.||30 Cabal assassinations||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Practice on a specific goal||Using precise damage, defeat opponents throughout the Cosmodrome.||20 Accuracy||Spinmetal Leaves & XP+|
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|It’s over with a bang||Use your grenade ability to defeat adversaries in the Cosmodrome.||5 Grenade||Spinmetal Leaves & XP+|
|Butter and Bread||Use any Kinetic weapon to defeat fighters in the Cosmodrome.||kinetic weapon 20||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Extremely powerful||On Nessus, get Super kills.||20 kills in a row||10 Microphasic Datalattice & XP+|
|Are you a friend or foe?||On Nessus, defeat the Fallen.||30 Fallen have been vanquished.||10 Microphasic Datalattice & XP+|
|Cabal or nothing||On Nessus, defeat the Cabal.||30 Cabal members were defeated.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
Original source: link
[D2] [2021-11-11] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little. When you are struck by a melee assault, you will be slowed. Aphelion’s Rest, Dreaming City, drops Arms… Misc Legendary Lost Sector (PL 1320): Aphelion’s Rest, Dreaming City, drops Arms…
[2021-02-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Enemy melee strikes are substantially more strong, and radar is disabled during the blackout. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Concealed Void, drops Veles Labyrinth, Cosmodrome, Drops: Helmet Master Lost Sector (PL 1280) Chest…
[2021-03-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Enemies have higher health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. …
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-11-13]”
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