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The “d2 weekly reset” is a thread that was created on the day of the week, every Monday. It is a place where people can post their d2 builds and discuss them with other players.
The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Melee skills inflict greater damage and recharge significantly quicker with a brawler.
- When challenged warriors are vanquished, they shoot at their location.
- Concealed Void, Europa, drops Arms in the legendary Lost Sector (PL 1320).
- Shields: Arc, Solar, and Void, Champions: Barrier Servitor and Overload Captain
- K1 Revelation, Moon (PL 1350): Master Lost Sector (PL 1350): Legs
- Shields: Arc, Barrier Knight, and Unstoppable Ogre
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Unflinching Linear Fusion Aim @ Ada-1: Reduces flinching while aiming Linear Fusion Rifles in the face of incoming fire.
- Fireteam Medic @ Ada-1: Destroying a Warmind Cell grants you and nearby teammates a surge of healing.
- Minor Spec At Banshee-44: Increases the amount of damage dealt to rank-and-file adversaries.
- Icarus Grip @ Banshee-44: Improves airborne precision.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Spinmetal Leaves & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|IKELOS SR v1.0.2||Sniper Rifle with Energy||Full Bore / Chambered Compensator||Rounds that are precise / Rounds that are steady||Tap three times||Breathing in a Box|
|Bad Omens||a powerful rocket launcher||Hard Launch / Countermass||Implosion Rounds / Alloy Casing||Holster with Automatic Loading||Kill Clip|
|Toil and Suffering||Shotgun (primary)||Smallbore / Smoothbore||Mag that has been appended / Mag that has been extended||Slideshot||Changing the Target|
|Lonesome||Main Assault Weapon||Smallbore / Extended Barrel||Alloy Magazine / Extended Mag||Triggering System with Full Auto Mode||Demolitionist|
|The Quantity||Auto Rifle with Energy||Corkscrew Rifling / Chambered Compensator||Armor-piercing rounds are included in the appended magazine.||Field Preparation||Arsenal’s Compassionate|
|Interdict Memory||Launcher for Heavy Grenades||Linear Compensator / Countermass||Sticky Grenades / Proximity Grenades||Amplifier for Impulse||Breakthrough Disruption|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 10 Legendary Shards)
- Dusklight Shards are available for purchase (5 for 5000 Glimmer)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
House of Light, Splicer Servitor
|The Explosion of Splicer||Grenade Launchers are used to take out targets. Override warriors and Guardians who have been vanquished are valued more.||Launcher for Grenade 20s||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override warriors and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Deletion with a Purpose||Defeat adversaries with accurate shots in Override.||20 Accuracy||XP+|
|Hobgoblins should be renamed.||Vex Hobgoblins must be defeated. Those in Override have a higher value.||Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin||XP+|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||20 Grenade||XP+|
|One bullet, one death||Destroy foes with pinpoint accuracy.||25 Accuracy||XP+|
|The More They Fall, the Harder They Fall||In any strike, defeat minibosses and bosses.||ten warriors who are up to the task||XP+|
|Destruction under Control||With any Grenade Launcher, defeat foes in attacks.||Launcher for ten grenades||XP+|
Crucible, Lord Shaxx
|Shine Brightly||Make your Super come to life.||2 Supers||XP+|
|Lightbearer||Use any ability to defeat your opponents.||3 Ability||XP+|
|Concerning the Mark||Final strikes that are precise are used to defeat opponents.||3 Accuracy||XP+|
|Complete Command||Complete the matches in Control.||1 match in the Crucible||XP+|
Gambit, The Drifter
|Blockade||In Gambit, send a small, medium, and giant Blocker.||1 pair of small blockers, 1 pair of medium blockers, and 1 pair of large blockers||XP+|
|Hunter of Big Game||In Gambit, eliminate a high-value target.||1 Targets||XP+|
|Set them up in a row.||In Gambit, defeat opposing Guardians as a fireteam.||5 defenders||XP+|
|Face-to-Face||Fill up your team’s bank to summon Primevals in Gambit.||2 Primevals have been summoned.||XP+|
|Sunrise in Europe||With Solar damage, defeat the Fallen on Europa.||20 Fallen||XP+|
|Exasperating Accuracy||Defeat Vex with precise finishing strikes on Europa.||20 Vex||XP+|
|Right on the Money||In Europa Lost Sectors, beat adversaries with precise last strikes with a Sidearm.||Sidearm: 25||XP+|
|Eliksni’s friend||In Asterion Abyss, complete patrols.||3 Patrols||XP+|
|Calibration of Scout Rifles||Scout Rifles should be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn additional advancement.||Scout Rifle (100 rounds)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Fusion Rifles||Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Fusion Rifle (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Machine Guns||Machine guns should be calibrated against any target. Gain extra progress by defeating enemy Guardians and completing more targets without reloading.||Machine Gun (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Lunar Patrol is a team of astronauts that patrol the||Complete your patrol missions on the Moon.||3 Patrols||5 Helium Filaments & XP+|
|Ballistics in One Direction||Destroy fighters in streaks of three or more with any Kinetic weapon, without taking damage in between.||15 Defeats in a row||5 Helium Filaments & XP+|
|Disintegration of the Spray Pattern||Rapidly defeat adversaries in groups of two or more using a Fusion Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|Where Did They Come From?||Defeat Hive in the Moon’s Hellmouth.||25 Hive||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||1 Phantasmal Fragment & XP+|
|Blanket of Safety||In Nightmare Hunts, use explosives to defeat opponents.||ten grenades||1 Phantasmal Fragment & XP+|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||1 Phantasmal Fragment & XP+|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||Etheric Spiral No. 5|
|Scavenging on the Beach||On the Tangled Shore, gather Etheric Spirals.||5 resources have been collected||Etheric Spiral No. 5|
|Drop from Orbit||While on the Tangled Shore, create Orbs of Power.||10 Orbs have been generated.||Etheric Spiral No. 5|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Grenadier||In the EDZ, get grenade kills.||20 people have been killed by grenades.||10 Dusklight Shard & XP+|
|The Big Shots||In the EDZ, get power weapon multikills.||3 kills with a powerful weapon||10 Dusklight Shard & XP+|
|Scavenger from Salzwerk||In the EDZ, loot chests.||5 chests have been plundered||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|Showstopper||Use your Super to defeat opponents in the Cosmodrome.||3 Super||Spinmetal Leaves & XP+|
|Nothing should be left behind.||Using any Power weapon, defeat opponents in the Cosmodrome.||5 Weapons of Strength||Spinmetal Leaves & XP+|
|Butter and Bread||Use any Kinetic weapon to defeat fighters in the Cosmodrome.||kinetic weapon 20||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Super Fantastic||While on Nessus, defeat numerous opponents with a single Super.||3 kills in a row||10 Microphasic Datalattice & XP+|
|Machine of War||On Nessus, get Power weapon multikills.||Three powerful multikills||10 Microphasic Datalattice & XP+|
|Are you a friend or foe?||On Nessus, defeat the Fallen.||30 Fallen have been vanquished.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-01-26] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Grounded: The amount of damage you suffer when in the air is considerably increased. Veles Labyrinth, Cosmodrome, and Drops in the Legendary Lost Sector (PL 1250) Exodus Garden 2A, Cosmodrome, drops Helmet Master Lost Sector (PL 1280). Altars for the chest…
[D2] [2021-04-26] [D2] [D2] [D2] [D2] [D2] [D2] [D
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Grounded: The amount of damage you suffer when in the air is considerably increased. Battleground Modifiers on a Daily Basis Solar Singe: Solar damage from all sources rises somewhat. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Misc…
[2021-08-26] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Stasis Singe: All sources of stasis damage increase somewhat. Enemies have higher health and aren’t affected by harm. Override Modifiers on a Daily Basis Goblins generate Arc pools that deal harm over time when vanquished. Enemies hurl grenades far more often in Scorched Earth. …
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