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All changes to Paladin in Final Fantasy XIV Endwalker update 6.0

The most recent update to the Final Fantasy XIV MMO released on March 27th of 2018, and this one is a doozy. The patch notes are 15 pages long and contain dozens of changes to every aspect of the game. It’s also hard not to mention that Patch 6.0 was originally announced in September 2017 with an estimated release date for December 7th, 2017 (which has since then been pushed back), meaning it took over three months from announcement until release – which makes me wonder just how many other significant updates have been delayed or cancelled altogether?

Image courtesy of Square Enix’s YouTube channel.

All of the Jobs in Final Fantasy XIV have been slightly tweaked after the entrance of Endwalker. A number of modifications have been made to the Paladin that will make playing the tank role a little simpler. In this tutorial, we’ll go through all of the changes made to the Paladin Job in Update 6.0 for Final Fantasy XIV’s Endwalker expansion.

All of this has changed.

These are all of the new abilities and spells introduced to Paladin as part of the Endwalker expansion.

  • Atonement
    • The potency has been reduced from 550 to 420.
  • Scornful Circle
    • The potency was reduced from 120 to 100.
    • Damage over time potency was reduced from 35 to 30.
    • The recast time has been increased from 25 to 30 seconds.
  • Clemency
    • The efficacy of the cure was reduced from 1,200 to 1,000.
  • Confiteor
    • The potency was increased from 800 to 900.
    • When Blade of Faith is executed, the action changes.
    • The price of an MP has risen from 2,000 to 1,000 dollars.
  • Veil of the Divine
    • ‘Additional Effect: Restore Target’s HP’ has been added.
  • Blade of Goring
    • The potency of the combo has been reduced from 390 to 250.
    • Damage over time potency was reduced from 85 to 65.
  • The Circle of the Holy
    • The potency was reduced from 250 to 130.
    • Requiescat has been added. 300 mg potency
    • Added: 400% cure potency and restores own HP
    • The cost of an MP has been reduced from 2,000 to 1,000.
  • Spirit of God
    • The potency was reduced from 350 to 270.
    • Requiescat has been added. 540 mg potency
    • Added: 400 Cure Potencey, restores own HP
    • The cost of an MP has been reduced from 2,000 to 1,000.
  • Intervene
    • The potency was reduced from 200 to 150.
    • The range was increased from 15 to 20.
  • Intervention
    • When Rampart or Sentinel is engaged, the damage mitigation is increased by 50%.”
    • Knight’s Resolve is now a target for Knight’s Resolve.
    • Effect of Knight’s Resolve: Reduces damage received by 10%.
    • 4 second duration
    • Additional Effect: Grants target the Knight’s Benedicition.
    • Effect of the Knight’s Benedicition; gradually restores HP
    • Potency of Cure 250
    • 12 second duration
  • Prominence
    • The potency of the combo has been reduced from 220 to 170.
  • Halone’s Fury
    • The potency of the combo has been reduced from 350 to 330.
  • Requiescat
    • The potency was increased from 150 to 400.
    • The duration was increased from 12 to 30 seconds.
    • “Potency grows up to 550 as MP approaches maximum” has been removed.
    • Changed “Additional Effect – Receive 5 stacks of Requiescat” to “Additional Effect – Increases attack magic and healing magic potency by 50% if current MP is at 80% or above, and enables spelsl to be cast instantly.”
    • Requiescat Effect: Increases the power of Holy Spirt and Holy Circle, and eliminates the need for casting time for spells.
  • Blade of Riot
    • The potency has increased from 100 to 170.
  • The Authority of the King
    • The potency has increased from 100 to 130.
    • The potency of the combo has been reduced from 550 to 420.
    • The duration was increased from 15 to 30 seconds.
  • Bash of the Shield
    • The potency was reduced from 110 to 100.
  • Lobby for Shields
    • The range has shifted from 15 to 20.
    • The potency was reduced from 120 to 100.
  • Spirits residing within
    • The potency was increased from 100 to 250.
    • “Potency grows up to 370 as own HP approaches maximum” was removed.
  • Total Eclipse of the Sun
    • The potency was reduced from 120 to 100.

All new spells and abilities

All of the new skills and spells available to Paladin are listed here.

  • Holy Sheltron (level 82)
    • Defend yourself against oncoming strikes.
    • 8s in length
    • Knight’s Resolve is an additional effect.
    • Effect of Knight’s Resolve: Reduces damage received by 15%.
    • Knight’s Benediction is an additional effect.
    • Knight’s Benediction Effect: Restores HP gradually.
  • Expiacion (Level 86)
    • Delivers a 300-percent-less attack to the target and all adjacent foes, with a potency of 300 for the first adversary and 50 percent less for the others.
    • Restores MP as a bonus effect.
  • Blade of Faith (level 90)
    • Deals unaffected damage to the target and all adjacent foes, with a potency of 250 for the first adversary and 50% less for the others.
    • Restores MP as a bonus.
    • A hotbar cannot be set to this action.
  • Blade of Truth (Level 90)
    • Deals unaffected damage to the victim and all adjacent foes, with a potency of 350 for the first adversary and 50% less for the others.
    • Blade of Faith is a combo action.
    • Restores MP as a bonus.
    • This action can’t be put on a hotbar.
  • Blade of Valor (level 90)
    • Deals unaffected damage to the victim and all adjacent foes, with a potency of 420 for the first adversary and 50% less for the rest.
    • Blade of Truth is a combo action.
    • Damage over time as a combo bonus
    • Potency: 80 for the first adversary, and 50% less for all subsequent adversaries
    • 2 minutes and 21 seconds
    • Goring Blade’s damage over time effect cannot be combined with it.
    • This action can’t be put on a hotbar.

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Frequently Asked Questions

What is changing in Endwalker?

A: Endwalker is a puzzle game in which you are trying to get out of the maze by moving blocks with your head. It will be released on December 20th, 2018!

Can Paladin heal Ffxiv?

A: Paladin cannot heal FFXIV. It is not a game that they are in, so they simply do not have any healing abilities to use.

What is an Endwalker job?